
Avery Jaydefyre
Guns Rocks and Probes Reverberation Project
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Posted - 2011.10.18 20:39:00 -
[1] - Quote
My qualifications:
pi operating high sec; low sec; wh space; npc 0.0
First off, I do like the changes. So no qqing here about the pvp aspect.
A few questions
1. Will I be refunded the pi building costs for existing structures do to the change?
2. I was planning on moving my pi to low sec. I will take a wait and see approach. Currently the difference in planetary quality between low and high sec is negligible in most cases (till about .2). Will low sec pi be buffed to reflect the additional costs for operation/risk factor? Obviously, its gonna be a turkey shoot for the first few weeks.
Predictions:
Pi in low sec will drop lower overall. Managing multiple planets as things stand is not difficult (I believe I've run up to 15ish at the same time). This will now require corp planning, which is cool. However the added risks for the planets are not worth the headaches of running low sec pi.
Consider, pi must now be planned and run in low sec on a corp level. The defense of the customs offices becomes a corp job. However the depletion rates in low sec are a joke (till about .2) as are the quality rates. Additionally, the corp will have to hire dust 514 mercs (if it is implemented properly) that will eat into profitability (if there's a 1:1 isk conversion rate for merc costs, it will make it worse). Then the corp has to pay for the customs offices and defend those customs offices, per planet. This is cool, helps to make the pew pew come to me. Unfortunately depletion rates and quality in low sec are crap in comparison to wh and sov space (repeating this in case it was lost in the wall 'o text). The risks in high sec are minimized until dust 514 comes out, and thats a we will see risk factor at this point. Why would I bother trying to arrange a pi production chain that puts more isk at risk that I or the corp can earn in a reasonable amount of time? Setting up corp pi chains is fine, but in low sec, I can't see it being viable.
Result: low sec pi has to be buffed, or it'll be even more non-existent than it is now. Prices will rise overall, resulting in fewer poses in high/low sec due to operational costs. Carebear sov space (you know who you are) will profit massively off of pi. The safety factor for sov production will depend on the alliance. Carebear space gets a hug, low sec doesn't get a reach around. One more thing I won't do in low sec because the isk-risk-time conversion rate is not in line with what I consider acceptable. And screw running it in high sec, since I spend my time in low sec when I get to log in to the game.
Edit: I forgot to specify one thing, for low sec pi to be profitable for the corp, there will have to be multiple members doing it on the same planet, hence my focus on depletion rates and quality. |